Saturday, April 14, 2012

The Curse of Arrav ; Quest Guide ; Curse Of Arrav Quest Guide

Difficulty level: Easy

Start location: Speak to Ali the Wise, located on the north side of Nardah.

Required:
Quests: Defender of Varrock, Shades of Mort'ton, Troll Romance, The Tale of the Muspah, Missing My Mummy (and completely restored Senliten)

Skills: Level 37 Slayer, Level 41 Summoning, Level 61 Agility, Level 64 Ranged, Level 64 Mining, Level 64 Strength, Level 66 Thieving

Items:
A Pickaxe, Mith grapple, A Crossbow, Sacred oil (1 dose), 3 Dwellberries, Ring of life, Macaw pouch, Insulated boots

Suggested:
Skills: Level 43 Prayer, Level 61 Magic (for Trollheim teleport)

Items: 2 Law runes, 2 Fire runes, About 2,000 coins for access to the desert and carpet rides, Waterskins or an Enchanted water tiara, Food, Armour, and a Weapon

Monsters: Arrav
NPC: Ali the Wise, Pharaoh Queen (Senliten), Arrav


Start
Should bring: Nothing
I suggest brining: 405 coins

1. Travel to Nardah, located in the southeastern side of the Kharidian Desert. The most common way to get here is to take the magic carpet at the Shantay Pass to Pollivneach, then take the next magic carpet, located just south of Pollivneach, to Nardah.

2. Speak with Ali the Wise, who will ask you to go to Trollweiss mountain to scout out Zemouregal's fort.

Scouting out the Fort

Should bring: A Pickaxe
I suggest brining: 2 Law runes, 2 Fire runes, Food, Armour, and a Weapon


3. Teleport or walk to Trollheim and take the northwestern path to a cave (located across from the ice gate). Walk through the cave (protect from melee prayer is advised, as there are aggressive Ice Trolls), and exit to be on top of Trollweiss mountain.



4. Walk to the east and enter the next cave. This cave is a labyrinth of rubble that has to be mined to pass. Note that each pile of rubble can only be mined once from each side, and piles of rubble must be mined one to three times to be cleared. On the map below, blue dots represent rubble that can be mined, white cannot be mined, and green fall as a result of a cave-in and cannot be mined either.


5. Pick up the Granite, Slate, Shale, and Stone Tablets. These can optionally be given to Ali to learn more about the Mahjarrat.

6. After passing through the last bit of rubble, you will find yourself in a room with stairs and some bookcases. Search the bookcases for Notes (a-j). Continue up the stairs afterwards.

7. After climbing the stairs, speak with Arrav, and he will attack you. Fight him until he reaches around half health, when he will stop and explain to you that he is missing his heart. You will agree to recover it for him.

8. Walk to the southern room and search the tapestry for a Base key and Base plans.



Mummies and Hearts

Should bring: Sacred oil (1 dose), 3 Dwellberries, Ring of life, Base plans
I suggest brining: 810 coins


9. Return to Ali the Wise. After talking with Ali about the base, walk northeast, and navigate through Senliten's pyramid. Speak with her to receive a Canopic jar and instructions on filling it.

10. Fill the Canopic jar with Sacred oil, three Dwellberries, and a Ring of life. Return to Ali the Wise after filling the jar, and speak with him about the jar and what to do next. He gives you a list of items that are necessary in raiding the base.

Infiltration

Should bring: Mith Grapple, Crossbow, Insulated boots, Macaw pouch, Base key
I suggest brining: 405 Coins


11. Go to the base, located under the chaos temple in the southern Wilderness. Continue through the tunnels, past the Armoured Zombies (protect from melee prayer is again advised, as these are aggressive), until you reach a kitchen. Warning: Getting caught at any point (by getting caught by guards or a trap) will result in a small amount of damage, and you will wake up at the door by the Armoured Zombies.



12. When you get to a kitchen, squeeze through the pipe. Make sure you are wearing your Insulated boots! Walk through the sewer.

13. When you get to the far end, summon a Macaw and have it look through the pipe until the guards move away so you can safely crawl through.

14. Move to the southern room, search the tables, and pick the lock on the chest for a code key.

15. Read the Code key for a 4-letter code, "FHGE" for example. Operate the keypad, located to the left of the door, and line up each Decoder strip with its corresponding letter. For example, 1 would line up with F, and 2 would line up with H. After completing the puzzle, the door will unlock.



16. In the next room, grapple the pipe, and cross the fire traps.

17. Use the Canopic jar with the pedestal to place the heart in the jar. This is important, as simply taking the heart off the pedestal will trigger an alarm! Teleport out (or get caught), and return to Ali the Wise. Now Ali says it's his turn to do research. Quest complete!


Reward:
• 14,000 Thieving XP
• 9,000 Ranged XP
• 9,000 Agility XP
• 30,000 Mining XP
• 2,500 Slayer XP
• 4,000 Summoning XP
Quest points gained on completion: 1

Tips:
• A Pharaoh's sceptre, obtained from Pyramid Plunder, allows for quicker access to the Desert and to Nardah.
• Moving a player-owned house to Pollivneach (requires Level 20 Construction) also allows for quicker access to the Desert.
• A third way to get to Nardah quickly is to use the Ring of slaying teleport to Pollivneach, then take the carpet to Nardah.
• You can give Ali the Wise the four tablets and notes after the quest to learn more about the Mahjarrat.

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